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Frostpunk 2 news
Frostpunk 2 news




frostpunk 2 news

The tonal uniqueness of the original is very much the foundation upon we build Frostpunk 2. Can we expect a similar experience with the sequel? The first game was sometimes quite dark and relentless. What does this truly mean will be very much the focus of Frostpunk 2. This is truly a „what happens after” situation: the events and their consequences of base Frostpunk happend and are irreversible. We want to make a game that will continue on the core themes set in Frostpunk, but continue them and let them grow & evolve, rather than just reformulate the same core conflicts, mechanics, gameplay elements or narrative. In terms of gameplay, I can’t go into details, but the biggest hint is what I mentioned above: we don’t want to make „just” a sequel. What are the main differences between the first game and the sequel that you can talk about so far? This new normal is our starting point to tell further stories. The world is very much dead in the grip of the ice and whoever did managed to survive - had to adapt to this new situation, and make it „a home”. I don’t want to go into details too much, but you can rest assured that the winter is far from over. How has the world of Frostpunk changed in those 30 years? That’s why we decided on a 30 year gap: if you want to truly show „the world made anew” you need some time for people to become natives of this world, rather than refugees from the old one. That’s the core concept of the game: that ultimately it might not be nature that will end us - it’s human nature.īut to focus on „what now?” question properly, we need to be set in this new world, and have some runway for new capabilities to become available. And this power wakes our inner demons all over again. The core question then becomes: what now? While the world still remains a threat and survival is far from granted, the question is what do we do, when our skills and adaptability allowed us to conquer an existential threat? We often bask in our glory and newfound power. It was set dead in the middle of the world going to shit, focusing on what could happen to large groups of people in such a scenario.īut when the game ended, people ultimately survived the unsurvivable - they survived the end of the world. Why did you decide to set the story of Frostpunk 2 30 years after the first one?Īs Łukasz Juszczyk, the game co-director likes to say, Frostpunk was an „apocalyptic” game.

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With this in mind I’d say the biggest headstart we have from developing the base Frostpunk is an awesome team which understands the unique tonality of this world, it’s unobvious approach towards mixing gameplay and narrative and how to adapt to surprising development challenges that come from developing a game with these ambitions.

frostpunk 2 news

Our goal is to once again create a unique experience of society survival - but on a different, larger scale and a gameplay & genre mix suited to best explore the core concept. We’re not looking to simply expand upon the formula by slapping more buildings or laws on top of it and calling it a day. It was a unique mix and it took a lot of conscious design effort to marry these elements graciously.īut our ambition with Frostpunk 2 is to do more than „just” a sequel. All of this was steeped in worldbuilding and narrative. On top of it the game was really about society - how it adapts, and what it’s willing to sacrifice to survive. What did you learn during the development (and even from feedback) of the first game that you can use now on the sequel?įrostpunk was a strange mix of seemingly contradictory elements - city building gameplay (which benefits from free-form, loose and relaxing approach in the „usual” examples of the genre) was married with survival loops (which run contrary to this with rigid structure, looming failstate, constant pressure etc.). While we still have ways to go, I’d say that the concept, foundations and core gameplay elements are very much solid. As a team, we’ve been dividing our efforts between supporting the console port of the originals, development of its DLC and ideation / prototyping of Frostpunk 2. Ideas that would ultimately form Frostpunk 2 circled around for quite some time but it’s difficult to pinpoint a specific time that would mark the start of development. When did you start developing Frostpunk 2? We had an opportunity to interview Jakub Stokalski, game director & design director working on the game. 11 bit studios recently announced Frostpunk 2, the continuation of their successful survival strategy, in which you fight for life in the middle of a frozen world and you have to make difficult decisions that decide life and death.






Frostpunk 2 news